So few in number are the Asuryani that every citizen must train for war, in case they should one day need to defend their craftworld. In times of peace these Aeldari pursue artistic and civic Paths...
Bipedal wrecking balls that charge ahead of the Ork lines, Smasha Squigs live in a state of near permanent concussion thanks to their tendency to headbutt everything. Only the surliest and most agg...
Possessed are bestial slaughter incarnate – Astartes warriors merged with fell daemons of the Chaos Gods in a blasphemous union. Warped and mutated by their empyric parasites, the armoured forms of...
The Swooping Hawks are winged warriors representing the vengeful side of Khaine, the war god. They are masters of harassment warfare, perfectly suited to breaking up enemy counterattacks or picking...
Commissar Graves and her retinue demand absolute loyalty and devotion to duty. They're cold-eyed killers, always ready to execute soldiers for any perceived failing. Riding to battle atop her modif...
Wazdakka Gutsmek thunders into battle astride the colossal Big Revva, grinning with lunatic glee as the wind screams around him and his enemies scatter in dismay. He is the leader of a massive Spee...
Commissar Sebastian Yarrick inspires the common soldiery as few champions of the Imperium are able. He can also tear through his enemies, delivering thunderous blows with his trophy power klaw, mow...
The Deathwatch are a Chapter of Space Marines unlike any other. Promising individual agents are seconded from other Chapters and inducted into the service of the Inquisition’s Ordo Xenos. They are ...
The Adepta Sororitas often form strike forces to execute vital missions. Led by a Palatine and veterans in Paragon Warsuits, young Sisters Novitiate will endeavour to learn from their superiors. Wh...
The rattle of tanks and tracks, and the hammering of gunfire, herald the advance of an Astra Militarum armoured infantry division. These forces are well-suited to aggressively seizing strategic obj...
When a Speedwaaagh! Is unleashed, entire planets become Ork speedways. The xenos tear across battlefields at breakneck pace, blazing away at anything in their path. Soon enough, the once-proud rank...
The Death Korps of Krieg's grim regiments excel in the most gruelling of conditions – their famous siege troops holding key positions no matter the onslaught unleashed upon them. They're not unlike...
Is it luck, or do some dice roll better? We can't guarantee that these dice will always roll what you're hoping for, when you need it, but for those times you want to randomly generate a number bet...
The Knight Destrier is agile and fleet-footed. Employing rocket thrusters, skilled pilots are able to lend greater speed to their charge, tearing into the foe with thundershock spears or reaper cha...
Traitor Legions, Renegades, and daemons rampage across the worlds of the Cadian Gate, all waging their own campaigns of butchery and conquest. As the warlords of these armies do battle with isolate...
The Iron Warriors are indomitable warriors who throw heavy assets at the enemy until nothing remains but smoking ruins. They honour the Chaos Gods as a pantheon, but few of them are truly devout wo...
The sons of Dorn respect firepower and durability, qualities abundant in both tanks and dreadnoughts. When they go to war, they bring the big guns with them. Stalwart in defence, and implacable in ...
Imperial Knights stride into battle as gods of war, mighty machines fused with the skill and experience of proud warriors. They wield entire arsenals of weapons, some capable of all but erasing the...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '