The War Rig is an enormously powerful manned mechanical unit designed for prolonged frontal combat. It has massive damage and area control capabilities. It is a devastating sight on the battlefield...
A medium-range unit that provides cover for its allies. An excellent choice for defending a flank or strategic position, as they unload their full firepower when charged and defend well due to thei...
Legionnaires with above-average value serve as Bulwarks. Their job is to hold firm, looking directly ahead and decisively at whatever is coming at them. They will maintain their position, with abso...
Frosted easy to read dice for Warcrow the wargame! This 18-dice pack has a different and cool skin to change the dice included in the core box, or simply to have more dice when you play. Compati...
Open the door to the Warcrow universe and to the deepest, most arcane and hidden knowledge about Lindwurm, the stunning fantasy world created by Corvus Belli.
367 pages, full color and hardcover.
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This box contains:
Hegemony of Embersig Lady Telia - This is an Elite Scout unit. She shines when playing her solo, deploying early in battle to eliminate enemy Characters from a distance. Within a...
In the two player introductory battle box Winds from the North, you will find all you need to start playing this warband game and take part in incredible adventures in an epic fantasy setting, incl...
The Feudom Foot Knights are a Noble infantry unit specializing in defensive combat and tactical consistency. They represent the backbone of a disciplined army, where reliability and combat control ...
Master Maiële is an Officer who controls Raisen units. Her main role is to empower and coordinate her allies to hinder and weaken the enemy by attacking them. Her design revolves around orchestrati...
Scions of Yaldabaoth
The Husks are a cheap and eternal harassment troop, whose value lies in slowing down the enemy and returning. They block, force the opponent to spend resources, and always main...
The Marked are humans who, in service to the Architect of Flesh, receive their first orichalcum implants—the initial step in bodily modification. These implants allow them to adapt to whatever thei...
Geneviève is an inspirational and tactically supportive commander, designed to lead armies of Knights by coordinating units and improving their defensive capabilities. Her value lies in her ability...
The Mounthaven army stands out for its resilience and ability to hold firm on thebattlefield. Difficult to remove and strong in conquest, it combines discipline,unwavering willpower, and the strate...
The Hearthguards represent the epitome of dwarven warfare. Armed with an axe anda shield, the traditional weapons of Mounthaven, they are the last line of defense forthe dwarven strongholds. Thus, ...
The the "Hit ‘n’ Run" basic unit of Sÿenann.
What do they bring to your army?
• Like all basic units, they are cheap in points (20) and have high availability (up to 3 of them can be included in th...
28mm ScaleSÿenann scouts represent the essence of Hit & Run, moving swiftly and cunningly in and out of combat at will. Their skill allows them to leave the fight at the right time, avoiding be...
HEGEMONY OF EMBERSIG
No defender wants to be in front of this unit. Thanks to their commanders they are able to take objectives making the enemy have to retreat. They are specialists in fighting ag...
Backbone of Hegemony of Embersig, the Bucklermen of the Black Legion are the front line between order and chaos. Armored by duty and shielded by discipline, they form a living wall capable of resis...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '