Eachann is an impetuous and aggressive fighter. With his Unshackling Mace, he can hurlHis enemies away, clearing them out of the way and opening a path for other units.
What does he bring to your a...
The Sprigs are an infantry unit that embodies the untamed fury of the forest. They combine exceptional mobility with control capabilities, acting as natural predators that immobilize and weaken the...
Two miniatures: 1 Shadow of the Rowan and 1 Shadow of the Hawthorn
Shadow of the Rowan
The Shadow of the Rowan is a Support unit specializing in ambushes and terrain control, prepared to harass, st...
The Clouded are a cavalry unit specializing in ambushes and surprise attacks, combining traditional cavalry mobility with the guerrilla tactics of the Sÿenann. They are predators who punish any uni...
The Sÿenann are an army of voracious shadows, masters of harassment. They are deployed in independent units, each with a single purpose: to strike at the perfect instant, with relentless precision ...
Marhael has served under five Hetmans in just four years. Despite his undoubted talent and irrefutable results, no one is able to tolerate this Aide for too long.
On the battlefield Marhael is a ma...
Underneath his enigmatic appearance lies an unexpected resilience, forged in the dark power of the taint. Neakail not only survives: he leads with cunning and determination, becoming a decisive pre...
With great endurance capacity, he becomes more dangerous the more damage heaccumulates.
• He easily reaches a target and defends it, as he is immovable and has no fear.
• When he accumulates damage...
Designed to add depth and realism to your miniatures, these bases transform yourWarcrow army or character into a striking piece on the gaming table or in a displaycase.
This set includes 5 decorate...
Medium cavalry unit whose function is to flank to help the infantry break the enemy line.
What do they bring to your army?
They easily stress your enemy when they charge, with the purpose of forc...
They are a very offensive cavalry that incarnate the aggressive and destructive spirit of the orcs.
What do they bring to your army?
Rabid and their high attack roll makes them lethal when they c...
Hardened fighters from the harshest environments. Loyal, steadfast, and deadly. Always on guard to defend their people and punish those who defile their land.
They are the core troops of Feudom.
Wh...
The Liberated are an elite infantry unit specializing in harassing and demoralizing the enemy, combining mobility, status effects, and constant repositioning capabilities. They are the bane of unit...
Unmodified humans covered in bone and hides to mimic those they worship. Spies, recruiters, and fanatical soldiers—essential to the cult on and off the battlefield.
They are the Scions’ core troops...
Undisputed pillar of the Sÿenann defense, they embody the unbreakable will of the ancestral forest. Undaunted by fear, they face the enemy with the serenity of ancient trees, striking with precisio...
Tundra Marauders are expert rangers, trackers, and scouts. These varank infiltrate enemy ranks to undertake risky missions in order to obtain information. They stalk the terrain in search of local ...
When the battle rages and the enemy approaches, Orc Hunters are the first to answer thecall of war.What makes them essential?• Versatile and affordable: As a basic unit, they cost only 20 points an...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '