Warhammer 40,000 - Space Marines: Aggressor Squad

Warhammer 40,000 - Space Marines: Aggressor Squad

Warhammer 40,000 - Space Marines: Aggressor Squad

Regular Price $59.99

Vendor: Games Workshop

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Clad in heavy Gravis armour, Aggressor Squads advance on the foe as walking fortresses of ceramite. More mobile than some other Space Marines, they’re better able to negotiate rough ground, making them versatile troops; while they are often employed in specific circumstances or on certain terrain, Aggressor Squads are used as reserves to plug breaches in gun lines or to spearhead an advance. The range of their weaponry is not too long, but when they get close enough to open fire, the result is a sweeping fusillade of large-calibre bolter shells that can shatter enemy charges.

This multi-part plastic kit contains the components necessary to assemble a 3-man Primaris Aggressor Squad. Extremely heavily armoured, their silhouette is wider and chunkier than most Primaris Space Marines, due in no small part to the choice of auto boltstorm gauntlets or flamestorm gauntlets. There are three sets of each, with every weapon featuring pipes or belts that are fed from the enormous backpack. One set of flamestorm gauntlets features retracted barrels, as in close combat fists speak louder than flames… Should you choose the boltstorm gauntlets, the Aggressors can also take a fragstorm grenade launcher.

You have the option of assembling 3 Aggressors or 2 Aggressors and a Sergeant; a host of options are available either way. There are 6 heads for the standard Aggressors, with respirators on the mask of those using flamestorm gauntlets, and 2 more specific heads for the Sergeant. The flamestorm-wielding Aggressors have their own shoulder pads, featuring larger blast shielding to protect them from the immense operating temperatures of their weapons. Also included are reliquaries and purity seals, with special examples for Sergeants featuring extra skulls.

The Aggressor Squad come as 107 components, and are supplied with 3 Citadel 40mm Round bases.

Returns


Items are eligible for return within 30 days of initial purchase. 

To be eligible for a return, your item must be unused, unopened and in the same condition that you received it. It must also be in the original packaging

Non-returnable items:
Gift cards
Secondary market product: MTG Singles, Pokemon Singles etc.

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If you are approved, then your refund will be processed, and a store credit will automatically be applied to your account. 

Shipping
To return your product, you should mail your product to: Stevenson Games 

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Depending on where you live, the time it may take for your exchanged product to reach you, may vary.

If you are shipping an item over $75, you should consider using a trackable shipping service or purchasing shipping insurance. We don’t guarantee that we will receive your returned item.